https://www.simutronics.com/

Simutronics Corp

Production Intern

June 2022 • St. Louis, MO

What I liked

I was immediately welcomed into the team as an equal and was given plenty of opportunities to enjoy what I was doing. I got to witness a lot of professional game design, primarily post-production efforts like play-testing. As Simutronics is an older indie company, I was able to network with several highly-experienced game designers. I also received feedback and assistance with my own game design projects and greatly valued what I learned regarding technical details and more principle ideas in game design.

What I wish was different

The workload was fairly light for me at Simutronics, and I feel like I would have had more to do if I joined already possessing certain skills, such as programming in C#.

Advice

Get advice from those around you about the games you're making or wanting to make. They know the best thing to do is to keep making games, and they've been in the industry long enough to know exactly what you need to do or hear.
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